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AI Insights · Timothy · October 2022

Top 5 Basketball Games Apps in Belarus Q3 2022

Explore the performance of the top 5 basketball games apps in Belarus during Q3 2022, highlighting weekly downloads, revenues, and active users.

Top 5 Basketball Games Apps in Belarus Q3 2022

The third quarter of 2022 saw interesting trends in the performance of the top 5 basketball games on a unified platform in Belarus. Below, we delve into the weekly downloads, revenues, and active users for each game, based on data from Sensor Tower.

Basket Battle, developed by SUPERSONIC STUDIOS LTD, showed notable fluctuations in weekly downloads. Starting with 721 downloads in late June, the game saw a significant spike to 15.3K downloads in mid-July, before gradually declining to around 1.1K by the end of September. Active users followed a similar trend, peaking at 27.3K in late July and tapering off to approximately 13.1K by the end of the quarter.

Cross'em All, published by Joygame Oyun ve Teknoloji A.S., experienced a more erratic pattern. Weekly downloads were relatively low, with a notable surge to 4.3K in mid-September, followed by a sharp drop to 59 downloads by the end of the month. Active users mirrored this inconsistency, spiking to 3.4K in mid-September and then decreasing to 655 by the end of the quarter.

Basketball Arena - Sports Game, from MASOMO LIMITED, demonstrated a steady performance. Weekly downloads hovered between 300 and 800, with a slight increase to 430 in late September. Active users remained stable, fluctuating around 2K to 3K throughout the quarter. Revenue trends were modest, peaking at $17 in the final week of September.

NBA LIVE Mobile Basketball, by Electronic Arts, maintained consistent weekly downloads around 400-675, with a noticeable uptick in late September. Active users showed a steady increase from 9.5K in late June to 7.4K by the end of September. Revenue remained relatively stable, averaging around $8-$10 weekly with a peak of $11 in mid-September.

Basketball Stars™: Multiplayer, developed by Miniclip.com, displayed consistent weekly downloads, ranging from 250 to 560. Active users followed a similar trend, increasing from 1.5K in late June to 1.5K by the end of September. Revenue showed some variability, peaking at $33 in mid-September.

These insights illustrate the dynamic nature of the basketball gaming market in Belarus during Q3 2022. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022